Also by defining a level, you as developer can choose a fitting level where this achievement is hard to get.ĭon't touch the ground once in level "." That would be really tedious to search for a fitting level. Because the achievement requires you to do that in a specific level, it's easier for the player, because he doesn't have to search for a level where this is even possible. So you have to not get hit and pick up 3 hearts in that level to get 12 hearts. Here are some suggestions:ĥ+ upgrades: 1+3+X on heart pickup when at full health. in the other game Octahedron there are achievements for specific levels where you're not allowed to touch the floor once but still finish the level. I especially like achievements which requires you to play the game different. Suggestion: Most games do these boring achievements which are achieved by just playing the game in a normal way like die 100 times, kill 100 enemies, buy all equipment and such.
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