![]() ![]() Or is it the fear in your body? A distant church reminds you you are not far from safety. Zombies stray over this graveyard while rain and wind make you shiver. ![]() This is definitely a place where you do not want to be. Did you take the right turn 10 minutes ago? Sure you are not lost?. Hue Haunted House offers the following scary themes to choose from:ĭripping stones, scary bats and ferocious monsters haunt you while you wander through the corridors of this dark cave. Hue Haunted House contains high quality audio effects with beautifully synced lighting to create the perfect eerie mood. However, not having the option to pause is a downside.We created a Sound and Light Scape system which is unpredictable (no looping sounds), highly customisable and versatile in it's setup. Furthermore, this Bark Bark Games title comes with a lot of storytelling potential both in your in-game choices and the multiple ending scenarios they create. With a mix of ingenious and mysterious elements, the game offers an assortment of challenges for the player to face, often by surprise. HOUSE takes the haunted house trope to the next level. Also, keep in mind that there’s no pause button in this game, just like Elden Ring. On the other hand, the quests remain exactly the same, which takes away the fun of doing another run. For example, the house itself is responsive and feels like a massive enemy in itself, providing replayability. There are divisive elements to the game too, though. For one, it has multiple endings-ranging from the straightforward good and bad ones to those that require specific conditions to unlock. You may choose what suits your personality or you may try to unlock them all. Furthermore, it gives you a lot of gameplay options. Other than scaring and surprising you, it has a coherent story that unfolds the more you play. Bear traps, spikes, giant mice, and monsters that look like characters from pop culture are some of the oddities you’ll face. Everywhere you go is an average-looking house, but with surprise traps and enemy entrances. The difficulty of HOUSE stems from the fact that its traps and enemies are hard to guess and anticipate, much like Syobon Action in concept. ![]()
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